What will be the future of two-dimensional animation or 2D, in the animated film and video game arcade?

By fthomas | March 15, 2009

David E asked:

The 2D animation in recent times has achieved remarkable progress to merge with 3D animation. The computer has facilitated significant progress when it seemed to have reached an impasse. The spectacular achieved in films like Titan AE, Castle Ambulante, Treasure Planet, The Road toElDorado, Sinbad, or Spirit, to mention some of them, a few years ago was unthinkable.
Some think that, somehow, traditional animation has already begun to die, because although drawings continue 2D drawings, with the support 3D technology is becoming larger. But surely continue for long.
Although since July 2003, have not developed new films 2D animation in the U.S. after Spirit, Treasure Planet, Titan A. E., While in Asia, and especially the Japanese animation, things are very different. The computer is completing entering, while in the West already had in the 1980’s movies that use the computer, like Basil mouse super detective Disney of 86, where his final scene, while Big Ben, the elements mechanics are 3D computer. In Asia, only after completing the second half of 1990, begins to make its appearance and timidly, Princess Mononoke, Hayao Miyazaqui and Los Ghibli animation studios, has only 15 minutes where the computer makes its appearance. Currently, has undergone a major expansion, but adapted to the rigid production processes in place of cel shading, but not 3D, as in Spirited Away My neighbors or those Yamada, fully digital, despite being 2D.
In other cases, the computer takes over the mechanical elements, funds and colored, blending with traditional 2D characters, as in the series which follow the established aesthetic in Blue Submarine No. 6, whose nearest example could be reached Spain Sol Bianca . Even the 3D, pure and simple, this introduced by Japan.
Does the evolution of the traditional 2d animation, which now develop hybrid 2D/3D movies, will lead to 3D digital animation films that succeed in giving a 3D animation finished 2D, as the upcoming “Rapunzel” and “Up!” Disney to develop, and this with Pixar, and that seem animated watercolors?
In Dreamworks on the contrary everything you make from 2009 will be in 3D, supported by technical and stereoscopic not be new animated films such as hybrid Spirit, Sinbad or anything like that (if indeed someone was waiting for him), due to closure 2D its division by the failure of the animated film Sinbad.
The explosion of novelty, the 3D potential and has come to stay. There will be a fad, but over time, the 2D return covered at the end of the boom and nostalgia at the time.
Or rather, as stated the web Dreamers, over time, the waters again on track, and different types of animation including coexist and complement, and animation will open up new avenues.

In video game arcades like something is happening,
Games like “Rumble Fish” and “Bttle Fantasy”, were designed by the same people who revolutionized sprites, with the drawn Hi – Re, Apartado 1998 with the arcade “Guilty Gear”, with works like “Fist of Northern Star” . Sammy and Dimps have worked some more arcades, with drawn sprites, before concentrating its work on the estates and drawn with Cell Shading. Even knew that sooner or later sprites or 2D bitmaps, as elements of drawing, would be dead.
Capcom has become Street Fighter game in a hybrid between 2D and 3D gaming, in its fourth issue, with polygonal graphics and cell shading, because according to them “sprites in high definition involve an impossible job.” Street Fighter IV has impacted, but still fall far short of what we achieved today sprites or 2D bitmaps…
It has developed long ago, polygonal graphics of single plane or scroll motion, and we have seen interesting things like: Viewtiful Joe, Okami, Söldner-X: Himmelsstürmer, Ultimate Ghosts’ N Goblins, Naruto Ultimate Ninja 2, Bionic Commando rearmament , Raiden III, or Battle Fantasia, that inspired designers Street Fighter IV

While it is true, do not achieve quality graphics, which now gets a good design or bitmaps 2D sprites, because it takes a few polygons and textures worked to achieve very beautiful graphics, which often is not achieved, getting only photo realism. Cell-shading, not today equates to a drawing plane, because however much they place the camera in a single plane side, is complicated polygonal disguise the origin of the characters, or objects that make up the different scenarios of arcades, On the other pate , A game in fact you do not need the 3d animation Fluid in the arcades that get drawn sprites with Al 2D or 3D bitmaps still lacks naturalness. Although it is expected to be improved technically and ending finished giving a more artistic.
Some sites, such as forums and EOL Gamercafe, speculate on the possibility that, when Cell Shading improved significantly more in the future, for polygonal graphics in real time, who knows if you can emulate a chart or 2D sprites bitmaps, or even get to overcome if it is worth.

What do Vdes. on this whole issue of traditional animated films and video games of sprites or 2D bitmaps? I suppose that both will go hand in hand, aunuqe do not know if the game industry is moving behind the animated film being an industry where less and less invested in their development and innovation.

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what should i draw?

By fthomas | March 13, 2009

SNICKERZ asked:

ok…no one is giving me good answers…I dont like the answer what ever comes to your mind because nothing ever comes to my mind. So please dont say that…or New York City landscape…I already drawed that…So please something good thats also not a Disney character…something random and wierd…Like make a survey thingy…like color of hair:blue Hair style:spiky Clothing: baggy pants unzipped sweater and a black shirt…stuff like that…thanks

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What paints are used for wall drawings?

By fthomas | March 11, 2009

Orlaith G asked:

When a drawing is on a wall, lets say A disney character, what paints do you use to color the picture, just ordinary wall paints for decorating your home, or acrilic?

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Draw Cartoon Character for Cash:Legit?

By fthomas | March 9, 2009

Thor asked:

Please would like to know if it is legal to draw cartoon character (for cash) for interested people esp. kids in my area. Do you think Disney & CartoonNetwork will launch programs similar to Microsoft’s against me…

how to draw disney characters

Topics: How To Draw | 1 Comment »

How do cartoonists come up with their dialog/storyline?

By fthomas | March 8, 2009

Petcreatures78 asked:

I’m pretty good at drawing cartoon characters and everybody I know tells me to write a children’s book or comic strip. (My characters are more cute than realistic. They’re not like Marvel style, but kin to Disney or Garfield. I can draw almost any kind of animal.) The thing is I’m afraid I’m not too whitty when it comes to the dialog. Are there any resources to help me with this?

how to draw disney characters

Topics: How To Draw | 3 Comments »

You Can Unleash the Great Artist Within You

By fthomas | March 8, 2009

You Can Unleash the Great Artist Within You
The first steps of a child are always the most joyful! Children think in images. Their consciousness is not socially conditioned yet. Their first drawings, the first signs on paper, make a lot of sense to them. They put all their emotions in the first paintings. They create. They are direct. They are artists. Each of us has a little child – an artist inside. In each and everyone of us is a direct perception of the world around us which speaks to us. We need to express ourselves, express our feelings and thoughts. This is not a desire to become an artist – we are already artists – we create – we draw – we paint- we write…

For children, it is not very important if the painting is an exact copy of the reality. What is important for them is how they perceive the reality and how they express themselves and their feelings on paper. If you have a chance to observe a kid painting, you will be amazed how much joy and happiness he/she can experience just by drawing some simple picture. When they draw or paint, they are the creators; there is no separate painting and painter. It is one whole process of creation.

You can do one simple experiment. Go to a kindergarten class or find a group of children about about 4-5 years old and ask them a question: “Who can paint? Raise your hand.” There will hardly be any child who will not raise his/her hand. Now go and find a group of adults and ask them the very same question. You will be surprised. There will be few if any of them who will raise their hands. You may wonder: where did those artists go from within us when we grow up.

Unfortunately, when we grow up we become more and more conditioned by the environment. We become more and more self-conscious about our skills. Now, we try to make our paintings and pictures to be an exact copy of the reality, and if it is not so, we get frustrated and give up. We start making excuses like: I am not good enough; I don’t have the necessary skills etc. But the trick is to hold on to that child-like state within us. That state gives us joy and the highest degree of happiness while we are creating something. It is that inner artist that will guide us through the challenges and adversities of learning the skills to become a great artist. One of the greatest painters in history of humankind, Pablo Picasso, once said, “For all my life I have been learning to paint like a child”. If we stay in touch with our inner child-like artist, then learning any skill will become only a matter of time and practice – nothing more.

What happens if we let the inner guide teach us? During the course of our lives we become more skilled in the ways of transferring our thoughts and feelings on paper. We learn to make a painting more alive and more expressive. We are now able to grasp some laws of expressing ourselves. We look at what others do, we become more and more experienced, we read books, we study. And one day, our skills become excellent. Even other people start calling us artists. We devote all our attention and all our time to the training of acquiring art skills; we continuously think “How to draw… ” And ” What to draw ”

Finally, I would like to give you a some practical advice. If you really want to learn to draw and paint, it is really necessary to paint something that is very interesting, very exciting for you. Something that really speaks to you. You may even feel the necessity to paint it. Only then will you be able to experience the highest degree of happiness in the process of creation. And only then will your work touch others. Probably it’s worth to look at your memories, look into your subconsciousness in your early sketches and etudes. It is very easy to miss something that lays very deep in you., but those things can really prompt the inner artist to find an important theme for the work. It can be absolutely habitual things, for example a picture of a yard filled by the wonderful light of a sunset or a painting of a hero from an interesting book you have just read. Look into yourself, into the artist living in you and define your work only by your feelings. Unleash the greatest artist that is already in you. I wish you much success in your creations!

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Why Bother With Art Colleges?

By fthomas | March 6, 2009

Why Bother With Art Colleges?
If you are pretty talented at art you might not even consider going to Art College. Why should you, anyway? You can draw like the masters: Boticelli, Michaelangeo, Da Vinci. There wasn’t a landscape scene your brushes didn’t like, and there wasn’t any portrait you couldn’t draw. You can sketch anything that exists!

But as with any talent, you must have realized that this is one big world we live in. There is always room for improvement, and although your work might speak for itself, a degree behind you may be just what employers are looking for. Therefore, you muster all your reserves; you pack your easel, your brushes, and your palette and head north to the nearest art college.

1. Good choice?

Art school will definitely benefit you as an artist. Your innate talent will benefit from the proven concepts and techniques you can learn here. It may be that you already know the basics and the techniques of your art. Rest assured that there are always things the art school can teach you that you won’t already know.

Art school also develops in its students a love and appreciation for the different forms of art. It opens to the student new vistas of learning and expressing. Even if only for that reason, Art school would be worth every penny.

2. Who Is Art School Suited For?

Artists are a rare kind. They seem to be able to create masterpieces without complicated theories and computations. It’s as if they are moved by instinct to draw, paint, and create visually pleasing artworks. Some artists, when asked about their artwork, would simply shrug and say they didn’t know what motivated them, and they just felt like painting it. Art school should not aim to correct this freewheeling style of artistry. It should, however, provide the basic techniques and theories on art and creativity. Instead of suppressing natural skill, it should develop and enlighten it by explaining the concepts behind art. Unlike what most people think, there truly is a science behind art.

Artists sometimes just create art. But after Art College, they come to a realization of theories behind what they have done by instinct. Fundamental theories can only improve and supplement the talent students have.

3. What to Learn?

When choosing an Arts College, look into the nature of its programs.

- Is it solely a graphic design school or does it offer courses in other specific areas?
- Is this school well-known for its emphasis on its programs?
- Is the school recognized internationally?
- Is the class size large or small?
- How many years will the program be in total?
- Does the school provide any statistics or downloadable documents outlining the percentage of its graduates that are now working in their chosen field?

4. Specialize!

Remember that the subject of art is not just a big blob with the label art. It is composed of numerous subcategories and specializations. You need to choose a specialization because if you don’t, your skills will be diffused trying to learn the many branches of art. Try to improve the most at the area of your interest. It could be painting, sculpture, digital arts or others.

5. Be The Best

Also, look into whether the school participates in any graphical arts competitions or has accomplished anything of renown in the industry. This is a sure sign of their commitment to the arts and the education of its students. One of the best things one can get out of Art College is exposure to competition and industry standards. Such competition pushes one from being complacent. If you are to be a better artist, you should never be satisfied with what you already know. You should grab the opportunity to learn new and exciting things.

6. Conclusion

Your education might be the most important investment you make in your life. Without proper training, your chances at success are greatly diminished. A proper Art college will certainly train you and equip you with the tools needed to make it big in your profession.

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I have a question about an artist?

By fthomas | March 6, 2009

beth ann asked:

I am in an art appreciation course at college and I have to do an assignment called “artist in a box” its like a research assignment. I was thinking about doing my research over Walt Disney, but I didnt know if he was really considered an “artist”. I think I would consider him an artist because afterall he did draw Mickey Mouse and all of those characters, but I’m not sure. What’s your input? Should I do my research on him or look for another artist? Thanks

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Where can i find. to draw?

By fthomas | March 5, 2009

Cortney T asked:

where can i find a site that has outlines of characters? I want to draw some of them, no specifics just to see if i can. i was thinking from a range of disney to cartoon network to nickelodeon. it doesnt even have to be outlines just something black and white printer friendly and i can still see the lines
i meant where can i find them on the internet???

Kansieo.com

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Simple Steps to Shading Like the Masters

By fthomas | March 4, 2009

Simple Steps to Shading Like the Masters

Copyright 2006 Todd Harris

Shading is an important skill for every artist to develop. Every artist realizes or should realize the importance shading makes in his/her drawings. Without good shading techniques, drawing people and faces masterfully, is a moot point. Shading is a technique that every artist should attempt to master and practice continually. Shading requires certain tools and steps to be developed in order to master.

The ability to shade is determined on how well you can see value relationships, along with a basic understanding of how light works. Value, or how light or dark something is, is relative.

Like many things artists experience, no single value can exist by itself. Our eye will automatically lighten or darken. A medium grey will look almost white next to black and very dark next to white. When determining value, it is important to squint or open your eyes very wide. This keeps you from focusing in on a single value and look at all of the value relationships together as a whole. Without doing this our eye will play a trick on us. For example, if we focus in on a shadow area of our subject, our eye will adjust to that specific value field and give us a false reading. We will have a tendency to start averaging our values, making our lights to dark and our darks to light, failing to see the over all relationships.

Your sensitive touch to the pencil is very important in shading. Shading can range from blacks, dark grays, middle grays, lights, all the way to whites. Each of these tones is usually represented in your drawings. Your pencil and the pressure applied to it, is another key to shading. It is important that as an artist you understand pressure and pay attention to how it affects your drawings.

Blending is also a skill in shading. Blending graphite can be done easily with the correct method. Laying pencil on smoothly with the strokes close together (so much so that it’s hard to tell one stroke from another) is essential and necessary to good shading. A controlled stroke laid carefully with even pressure is important. I also recommend using the end of a kneaded eraser to help you blend.

Again, practice is the most important advice I can give any artist. Passion and practice will overcome any lack of talent.

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